Spike Ways
Every cell in a winning way gains +1 Way and respins with a new symbol. The badge stays on the cell and keeps climbing with each win in the chain, with no limit.
How it plays
Vladimir the Impaler holds Wallachia on a 4-5-4-5 board of dragons, crowns and blades. Wins pay on 400 ways across 3 or 4 reels from the left. Every cell in a winning way gains a Spike Ways badge and respins, so one win can feed the next.
Pays400 ways
3 Scatters start the Bonus with 7 free spins, 4 start the Super Bonus with 9, and 5 or more start the Mega Bonus with 11, with a Glow Split Scatter counting as two. During free spins 3 Scatters add 2 more spins, and the tier never changes.
Features
Every cell in a winning way gains +1 Way and respins with a new symbol. The badge stays on the cell and keeps climbing with each win in the chain, with no limit.
A glowing cell splits into two of its symbol and counts twice toward Ways. In free spins every split stays for the rest of the bonus.
Reels 1 and 3 each carry an extra box that unlocks after 5 and 9 Glow Splits in a spin. Each box reveals one effect, such as a top symbol, +1 Way on its whole reel or three extra rows.
In free spins a spike landing on reel 3 or 4 is driven up its reel and turns every cell on it Wild. Rarely it stays for the rest of the bonus.
Spike Ways badges and Glow Splits stay on their cells for the whole bonus. The Super Bonus forces one Optional Box open each spin its glow counter allows, and the Mega Bonus forces both.
On the reels





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