Cluster Pays
Five or more matching stones touching up, down, left or right pay as a cluster. Winning clusters explode and new stones fall in until nothing new wins.
How it plays
A giant warrior guards a torch-lit stone hall of horned crowns, war hammers and rune stones. Clusters of 5 or more pay on an 8x8 board, then explode and cascade. Every stone cleared fills the XP bar, and its four steps fire four powers in the same spin.
PaysClusters of 5+ touching up, down, left or right
There is no free spins round. Each spin can climb all four XP steps, and the buys start a spin with 80, 120 or 160 XP already charged.
Features
Five or more matching stones touching up, down, left or right pay as a cluster. Winning clusters explode and new stones fall in until nothing new wins.
Giants from 2x2 up to 5x5 land on the board and in the cascades. A giant counts as one stone, adds the value on its plate to the cluster, and leaves a Wild when it wins.
Every stone a winning cluster clears is 1 XP, and a giant adds its value. At 40, 80, 120 and 160 XP the bar fires The Deluge, The Mark, The Offspring and The Giant.
The fourth power turns every giant Wild, with at least 2 wild giants and 2 to 4 single Wilds. A wild giant survives its first win, then shatters into single Wilds.
When the first board of a spin has no win, 5 to 10 Wilds may fall onto it.
On the reels




Real money
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Free demo
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